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Ion Zidarescu
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Principles Of Multimedia By Ranjan Parekh 41 Pdf


Principles Of Multimedia By Ranjan Parekh 41 pdf




If you are looking for a comprehensive and accessible book on multimedia, you might want to check out Principles Of Multimedia By Ranjan Parekh 41 pdf. This book, written by Ranjan Parekh, an assistant professor at the School of Education Technology, Jadavpur University, Kolkata, India, covers various aspects of multimedia, such as characteristics, representation, compression, storage, processing, and applications. It also provides numerous MATLAB coding examples and case studies for multimedia development and authoring.


The book is divided into 41 chapters, each focusing on a specific topic related to multimedia. Some of the topics include:


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  • Image processing, such as filtering, enhancement, segmentation, edge detection, morphological operations, and feature extraction.



  • Audio processing, such as sampling, quantization, encoding, compression, synthesis, analysis, and effects.



  • Video processing, such as frame rate conversion, interlacing, deinterlacing, scaling, cropping, color conversion, motion estimation, and motion compensation.



  • 2D and 3D graphics and animation, such as splines, polynomials, transformations, projection, modeling, surface mapping, lighting, camera, and rendering.



  • Lossless and lossy compression techniques, such as Huffman coding, run-length encoding, Lempel-Ziv-Welch algorithm, arithmetic coding, JPEG standard, MPEG standard, and wavelet-based compression.



  • Hardware and OS supports for multimedia, such as optical storage technologies (CD-ROMs and DVDs), transmission standards (ISDN and ATM), real-time protocols (RTP and RTCP), and playback architectures (client-server and peer-to-peer).



  • Research issues in multimedia database (content description and indexing), content-based storage and retrieval (query formulation and similarity measures), pattern recognition (classification and clustering), and computer vision (face detection and recognition).



  • Text formats and standards (ASCII and Unicode), multimedia document architecture (SGML and HTML), interchange formats (RTF and PDF), intellectual property rights (DRM and watermarking), digital library (metadata and standards), and multimedia archives (compression and indexing).



  • Web-enabled multimedia content creation (CGI scripts and applets), hypermedia design (hypertext and hyperlinks), Web programming languages (HTML5 and CSS3), XML technologies (XML Schema and XSLT), SMIL standard for multimedia synchronization and presentation, SVG standard for scalable vector graphics on the Web, VRML standard for virtual reality modeling on the Web.




The book is available in both print and digital formats. You can buy the print version from Tata McGraw Hill or Amazon. You can also download the pdf version from Google Books or Academia.edu. The pdf version has 825 pages and is about 18 MB in size. The book is suitable for undergraduate and postgraduate students of computer science and engineering who want to learn about multimedia concepts and applications. It can also be used by professionals who want to enhance their skills in multimedia development and authoring.


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