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Elijah Moore
Elijah Moore

Four Friends.mp4



The fourth season of Friends, an American sitcom created by David Crane and Marta Kauffman, premiered on NBC on September 25, 1997. Friends was produced by Bright/Kauffman/Crane Productions, in association with Warner Bros. Television. The season contains 24 episodes and concluded airing May 7, 1998.




Four Friends.mp4



This 6,700 sq. ft. signature space is located in the heart of the atrium, lined for basketball and volleyball. With floor to ceiling windows on all four sides, the Feature Gym is the place to be and be seen. Equipped with theatrical lighting and sound, it can also accommodate large presentations, banquets or meetings.


At 10.25 laps per mile, two lanes wide, with a Mondo track surface, this track provides a much more private feel. Located on the fourth floor, it provides a great alternative to the atrium track for the runner who wants a little less distraction.


Mario Party 4 is the fourth main installment in the Mario Party series and the first for the Nintendo GameCube. Developed by Hudson Soft and published by Nintendo, the game was initially released in North America on October 21, 2002, making it the first Mario Party game to be released first outside of Japan.


It retains the basic gameplay aspects from previous Mario Party titles, where up to four players roll dice to move around a board, earning coins from landing on Spaces, events, or winning mini-games played at the end of every turn to buy stars. Features introduced in previous Mario Party games such as the introduction of the usage of items from Mario Party 2 to assist players against their opponents and the ability to carry up to three items from Mario Party 3 return. New elements introduced in Mario Party 4 include the ability for players to team up in pairs in Party Mode, creating a custom mini-game pack selected entirely by players of the game, and the first Mario Party game to introduce side-collectibles in the form of presents. It is also the only Mario Party game so far to have pre-rendered cutscenes. The game is notable for introducing boards fully rendered in 3D, though the navigational board space layout remains flat until Mario Party 5. Additionally, the game completes a revamp in the 3D art direction of the Mario franchise that started with Luigi's Mansion and continued with Super Mario Sunshine. Mario Party 4 requires two blocks to save on the memory card, and it contains up to three save files.


Mario Party 4 retains the board gameplay from previous Mario Party installments. Four players take turns to navigate around a digital game board using a Dice Block that randomly rolls numbers 1-10, within a set number of turns. Prior to starting out on a selected board, the four players need to roll a Dice Block that determines the order they will play in. Players who roll higher numbers in the beginning will start out earlier, and their HUD displayed on the corners of the screen are corresponding to what order they roll in. The overarching goal of the game is to purchase as much Stars with collected coins as possible, within the limit of turns; players first earn 10 coins to start out with. These stars cost 20 coins to purchase, and they are found in various, set locations on the board. Once a star is purchased, the star migrates to another location on the board, where players then need to navigate there to purchase again. Once all players have moved, a turn is passed and a mini-game is randomly selected from a roulette of mini-games and played; initially mini-game names are blocked out with question marks until they have been played at least once. These mini-games involve players doing actions with very specific rules under a short time limit to outperform their competition. If the players are successful by beating their opponents, they earn 10 coins as a reward, though mini-games classified as Coin mini-games (mini-games that have their text colored yellow) has the potential of players earning more coins, and they keep those coins regardless if they collected the most or not.


The primary mode of Mario Party 4, who is hosted by Toad prior to board selection. This mode uses the default rules for game boards, where the goal is to amass the most Stars. Up to four players can participate in this mode, and there are always four players in the board; CPU players fill up slots of vacant human players. Players can select from a roster of 8 playable characters, and then adjust the difficulty of the CPU players from Easy, Normal, Hard, to the unlockable Expert. After the characters are selected, players pick a board to play on. Once a board is selected, the owner of the board becomes the overall host of the game. Players can then adjust the following settings:


This mode is hosted by Goomba, and the primary focus of the mode are the mini-games. Mini-games are unlocked whenever they are played for the first time in the game's Party and Story Modes. Up to four players can participate in this mode, and any vacant slots are filled with CPU characters with adjustable difficulties. There are four ways to play this mode:


Thwomp hosts this multiplayer-oriented mode, where one to four players can play with a variety of settings. The settings set are similar to those set in Free Play and Team Play in Mini-Game Mode. When playing on Mega Board Mayhem and Mini Board Mad-Dash, mini-games do not appear and therefore, players stay on the board the entire game. Players initially start out playing only Mega Board Mayhem and Mini Board Mad-Dash; they unlock Challenge Booksquirm and Panel Panic as they play. The last two games listed are extended versions of other mini-games.


Whomp hosts this single-player mode, where all of the features are unique mini-games that are exclusive to this mode. There are a total of six mini-games in this mode; players start out with four mini-games and when certain mini-games are unlocked in Mini-Game Mode, two more can be unlocked.


Almost seven years ago, my friend and I went to Moscow. For four days. For spring break. In March. Moscow was the only destination, and we had no business that brought us there. Months before, we had been sitting outside a café on a warm Central Valley night deciding where our next traveling adventure should take us when the idea of Moscow suddenly popped into my head. We became immediately smitten with the idea.


With Myers anchoring the line, the Texans had their four best offensive campaigns and had a top-four ranked offense from 2008-2010. In 2012, after starting 64-consecutive regular season games and two playoff games as center, Myers became a free agent when his contract was up once again. It was hard to think about leaving Houston where his career had taken off and he had made friends and raised a family.


Since he signed that four-year contract in March 2012, Myers has proven to be one of the top centers in the league and a constant for the Texans offense. He currently holds the NFL's longest active consecutive games played streak for an offensive lineman (137) and active consecutive starts for a center (112). 041b061a72


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